POE: Let's Review The Everything That Was Accomplished Through 2017
Path of Exile had a lot to do, along with new expansion and update, and new content was added into the game. Throughout 2017, Grinding Gear was a busy company with expanding Path of Exile. Let's review the everything that was accomplished through the year. Including two huge content expansion, first The Fall of Oriath and then War for the Atlas. You want to know more news and tips, highly recommend you visit here.
We made our console debut on Xbox One.
We expanded from 92 to 105 staff members.
We released a new book: The Art of Path of Exile.
We deployed more than 45 updates/patches to our realm.
We released two of our largest ever expansions in one year.
We posted 281 news articles - an average of 5.4 posts per week.
We launched three challenge leagues: Legacy, Harbinger, and Abyss.
We set a record number of players online (147,333 on our server alone).
We made Path of Exile into one ten-act single playthrough with the launch of The Fall of Oriath.
There were 58% more hours played of Path of Exile on our international realm in 2017 than 2016.
We introduced support for three new languages on our international servers: Spanish, German and French.
We finally replaced the microtransaction stash with a useable one.
I found another Exalted Orb.
Around 4.6 million players played Path of Exile on our international realm this year.
We added stairs to Lioneye's Watch.
Launched in China, with support for Simplified Chinese. It's huge in China. Even months after entering Beta, it's still #1 on the upcoming games list.
It's safe to say that Path of Exile is one RPG that won't troll you or punish you for choosing the easiest level - with one difficulty level, the play experience is much fairer that way. The faithful fan base Path of Exile has, Grinding Gear regularly rolls out updates to the game, as well as expansions that don't just add to the story, but also introduce new features, new items and path of exile orbs.